Did you know that ? AsÌýsobering asÌýthat statistic may be, it’s not said toÌýdiscourage you. Quite theÌýopposite. MyÌýhope isÌýthat byÌýacknowledging theÌýrisks, you’ll beÌýencouraged toÌýimplement theÌýstrategies necessary toÌýbuck this staggering trend. And you can! SoÌýhow doÌýyou avoid being inÌýtheÌý90%? ByÌýdesigning aÌýproduct that solves your customers’ problem.
This article will guide you through theÌýprocess ofÌýproduct development using what’s known asÌý“design thinking.” How will you solve your audience’s problems? What’s theÌýrelationship between aÌýperson, that person’s problem, andÌýyour
Let’s dive in.
The Principles ofÌýDesign Thinking
When itÌýcomes toÌýdesign thinking, theÌý“design” isn’t about website graphics orÌýpretty animations. InÌýdesign thinking, “design” isÌýeverything related toÌýtheÌýperson your end product isÌýmeant for, i.e., your customer.
Design thinking isÌýaÌýway ofÌýframing andÌýdirecting theÌýprocess ofÌýnew product development. AsÌýaÌýframework, design thinking adheres toÌýaÌýset ofÌýprinciples:
- Human first. Design thinking isÌýalways about people. AÌýquality product solves aÌýproblem forÌýtheÌýaudience andÌýfits into theÌýcontext forÌýwhich it’s intended, e.g., aÌýperson’s commute, etc.
- Bidirectionality. There are two types ofÌýthinking required: divergent (quantitative) andÌýconvergent (qualitative). First, weÌýwork onÌýtheÌýobjective number ofÌýproblems toÌýidentify orÌýideas we’ll need toÌýcreate, andÌýthen weÌýuse our best judgement toÌýchoose theÌýright ones toÌýaddress.
- It’s okay toÌýmake mistakes. Design thinkers accept their mistakes andÌýdoÌýnot hesitate toÌýmake them. And often, that mistake will lead toÌýaÌý
break-through idea orÌýanÌýextraordinary decision. - Prototyping. It’s not aÌýproduct but something that explains how theÌýproduct works. ItÌýcan beÌýaÌýshort , aÌýchart, graphics, aÌý, orÌýjust aÌý
hand-drawn picture onÌýaÌýwhiteboard. The main thing isÌýtoÌýexplain what turns this product into aÌýsolution. - Test asÌýsoon asÌýpossible. When aÌýprototype isÌýready, give itÌýtoÌýsomeone else forÌýfeedback. Improve it. Then make itÌýagain. Testing andÌýanalyzing aÌýprototype isÌýcheaper than creating aÌýfirst series forÌýretail, andÌýitÌýprotects your product from major failures after launch.
- Design thinking never ends. SoÌýyou’ve used theÌýmethod ofÌýdesign thinking andÌýdeveloped theÌýperfect product. IsÌýthat it? Far from it! First, everything can beÌýimproved. Second, your solution can become dated over time. That’s why savvy design thinkers periodically repeat theÌýdesign thinking process toÌýensure they’ve got theÌýbest possible product forÌýtheir audience’s problem atÌýanyÌýgiven time.
Design thinkers don’t believe that every Jack has his Jill, aka “there’s aÌýcustomer forÌýevery product.” They act differently: »å´ÇÌý°ù±ð²õ±ð²¹°ù³¦³ó, define customer pain points, andÌýdevelop aÌý
For your
Long story short, develop products with design thinking inÌýmind.
Design Thinking inÌýtheÌýProcess ofÌýProduct Development
AsÌýaÌýmethod, design thinking consists ofÌý: empathy, defining, ideation, prototyping, testing, andÌýimplementing. IfÌýyou doÌýeverything right, you’ll get aÌýready prototype ofÌýyour
So, here’s how toÌýdevelop aÌýnew product with design thinking.
Stage 1:ÌýEmpathy
- Type ofÌýthinking: divergent,
quantity-oriented. - Time required: about 15Ìýminutes per person, from 10Ìýrepresentatives ofÌýyour target audience.
- Equipment: aÌýnotepad, aÌýpen.
- Additional tools: aÌývoice recorder, aÌývideo recorder.
Theory
Empathy isÌýabout understanding your customers andÌýtheir livesÌý— knowing what they do, think, andÌýfeel. It’s not about conducting sitting atÌýaÌýdesk andÌýhunting around theÌýinternet forÌýideas. It’s about actual communication with your
InÌýpractice, this stage isÌýbest implemented through interviews.
Directly observe what users do, ask what they want, andÌýtry toÌýunderstand what might motivate orÌýdiscourage them from using your product. The goal isÌýtoÌýget enough information that you begin toÌýempathize with your target audience.
ItÌýhelps toÌýcreate aÌýbuyer persona andÌýaÌý, asÌýwell asÌýexamining theÌýcorrelation between aÌýcustomer, his problems, andÌýyour product (or your competitors’ product ifÌýyours isn’t ready yet).
Practice
During theÌýempathy phase, ask about your user’s latest experience related toÌýtheÌýproblem you think your product solves. Try toÌýreveal asÌýmany pain points asÌýpossible. Imagine yourself asÌýaÌýdoctor diagnosing aÌýdisease: theÌýmore symptoms you find, theÌýbetter your diagnosis, andÌýultimately, theÌýbetter theÌýtreatment you’ll give.
Lifehack: Buy coffee coupons orÌýAmazon gift cards, andÌýoffer them toÌýyour audience asÌýincentive forÌýtheÌýinterview.
Example
Let’s say you sell smartphones. SoÌýyou need toÌýknow why aÌýperson needs aÌýsmartphone, how they choose which smartphone toÌýbuy, andÌýhow they search websites toÌýfind it.
First, ask them about smartphones:
- What doÌýyou use your smartphone for?
- What doÌýyou see asÌýtheÌýadvantage ofÌýaÌýsmartphone over aÌýregular phone?
- How often doÌýyou use your smartphone?
- What kind ofÌýproblems doÌýyou have when using your smartphone?
- What problems would you like toÌýsolve with your smartphone but can’t?
After that, ask about their latest experience with buying aÌýsmartphone online:
- How doÌýyou buy devices?
- What problems did you have when shopping online?
- How did you buy your latest smartphone? What did you like andÌýdislike about it?
- What was your #1Ìýproblem while buying aÌýsmartphone online?
IfÌýtheÌýperson you’re interviewing isÌýone ofÌýyour current customers, ask about their experience using your website:
- Could you please tell usÌýabout your latest purchase experience with our store?
- What device did you use? Did you find usÌýonÌýGoogle orÌýsocial media?
- Did you know which product toÌýbuy beforehand, orÌýdid you search our website forÌýideas? How long did itÌýtake toÌýdecide that you wanted toÌýbuy this product?
- Did you talk toÌýour online consultant? How would you rate that communication?
- What problems did you face when buying inÌýour online store? IsÌýthere anything weÌýshould improve orÌýkeep doing?
Sometimes customers lie: not because they necessarily want toÌýlie, but because ofÌýtheir inflated ego orÌý
InÌýshort, get toÌýtheÌýheart ofÌýtheÌýproblem. Find out something about your customers that they don’t know about themselves. Become like aÌýpsychologist who learns everything about your clients’ lives, andÌýknow when toÌýstay silent toÌýmake sure they have plenty ofÌýtime toÌýspeak. InÌýother words, observe, engage, andÌýlisten. This isÌýtheÌýsecret toÌýcreating anÌýexceptional customer experience.
Stage 2:ÌýDefining
- Type ofÌýthinking: convergent,
quality-oriented. - Time required: about 40Ìýminutes toÌýanalyze your collected data plus aÌýfew minutes toÌýdefine theÌýproblem statement.
- Equipment: theÌýdata, aÌýnotepad, aÌýpen.
- Additional tools: aÌýlaptop, aÌýwhiteboard.
Theory
IfÌýyou did everything right inÌýtheÌýempathy stage, your notebook should beÌýfull ofÌýproblems, needs, andÌýcomments from your audience byÌýthis point. IfÌýyou interviewed
There’s noÌýneed toÌýhighlight every possible segment: two orÌýthree should beÌýfine. Define their points ofÌýview toÌýunderstand them better, andÌýthis will help you define your problem statement (aÌýshort statement ofÌýtheÌýproblem your product will address).
Practice
Based onÌýwhat you’ve learned about your customers andÌýtheir context, define theÌýchallenge you’ll beÌýaddressing. ToÌýdoÌýthat, you’ll unpack theÌýobservations you gathered atÌýtheÌýempathy stage.
Take all theÌýdata you got from interviews andÌýcreate aÌýtableÌý— like theÌýone shown inÌýtheÌýimage belowÌý— toÌýdevelop aÌý: name, age, gender, contacts, occupation, interests, etc.
After you’ve done this forÌýall your interviewees, determine what they have inÌýcommon andÌýsegment them into different groups based onÌýthose connections. IfÌýaÌýsubstantial percentage ofÌýinterviewees seem toÌýhave theÌýsame problem, see what unites those people.
Then you’ll take theÌýproblem most ofÌýyour audience shares, andÌýstart generating ideas toÌýsolve itÌýwith theÌýhelp ofÌýyour new product development process.
Example
ToÌýdefine theÌýproblem, consider HMW (How Might We…?) questions.
Stage 3:ÌýIdeation
- Type ofÌýthinking: divergent,
quantity-oriented. - Time required: about 10Ìýminutes.
- Equipment: aÌýnotepad, aÌýpen.
- Additional tools: aÌýset ofÌýtechniques forÌýbrainstorming (mind maps, sketches, screens).
Theory
Now that you know theÌýaudience andÌýtheir problems, it’s time toÌýgenerate theÌýbroadest range ofÌýpossibilities toÌýsolve them that would enable you toÌý.
The ideation stage isn’t about finding theÌýright idea just yet. It’s about brainstorming andÌýcreating asÌýmany ideas asÌýpossible. Here, you’ll sketch out different ideas, mix andÌýremix them, rebuild others’ ideas, etc.
Practice
The first
Follow these 7Ìýrules:
- Organize aÌýcomfortable workspace ´Ú´Ç°ùÌý²ú°ù²¹¾±²Ô²õ³Ù´Ç°ù³¾¾±²Ô²µ.
- Appoint aÌýperson who’ll write down all theÌýideas.
- InÌýcase ofÌýaÌý
group-wide brainstorming, organize aÌýwarm-up soÌýall participants can get toÌýknow andÌýget comfortable with each other. - Pinpoint theÌýproblem.
- Don’t rush theÌýproduct development process.
- Don’t gather more than 10Ìýpeople forÌýaÌýbrainstorming session.
- Encourage each member ofÌýtheÌýgroup toÌýshare their ideas.
Avoid these 10Ìýmistakes:
- AÌýbrainstorming session with noÌýtopic.
- AÌýteam with noÌýmotivation toÌýcreate something remarkable.
- AÌýteam with noÌý
problem-solving skills. - AÌýteam ofÌýpeople with similar mindsets: invite people with different backgrounds, not marketers only.
- AÌýteam ofÌýpeople with competing projects.
- Too many breaks during aÌýsession.
- Clinging toÌýtraditional andÌý
already-developed solutions. - Being too serious during aÌýbrainstorming session.
- Calling forÌýrapid response.
- Approving ideas inÌýtheÌýmoment.
Consider when you develop products: travel inÌýtime, teleport, reshaping yourself, assuming different roles, filling theÌýgaps, spying, switching brains, choosing theÌýbest ideas, building mind maps, searching forÌýhelp, playing sports, noÌýstops, aÌýSWOT analysis, criticizing, unlimited resources, aÌýrandom factor, exaggerating.
Stage 4:ÌýPrototyping
- Type ofÌýthinking: divergent,
quantity-oriented. - Time required: about 40Ìýminutes with aÌýgood layout.
- Equipment: use whatever you need.
Theory
You’ve developed aÌýbunch ofÌýideas toÌýsolve aÌýproblem during brainstorming. Now it’s time toÌýbuild aÌýtactile representation ofÌýthose solutions toÌýask forÌýfeedback from your audience.
During this stage, your goal isÌýtoÌýunderstand what components ofÌýyour idea work andÌýdon’t work. Create aÌýsolution prototype (aÌýnew landing page, product descriptions, category, lead magnet, etc.) toÌýsee what customers think ofÌýit. The prototype isÌýanÌýexplanation ofÌýhow theÌýproduct will work.
Practice
When building aÌýprototype, don’t spend too long onÌýit. Your task here isÌýtoÌýbuild anÌýexperience andÌýlet users practice itÌýasÌýsoon asÌýpossible. They’ll experience theÌýprototype andÌýshare their thoughts onÌýit. (Opening andÌý
Change theÌýprototype based onÌýtheÌýfeedback you receive, andÌýthen observe users’ reactions. Each prototype ofÌýyour product gets you closer toÌýtheÌýfinal solution.
Create several prototypes ofÌýyour product. ItÌýcan beÌýanÌýupgrade ofÌýanÌýexisting product, anÌýadditional service, orÌýanÌýentirely new product.
Oftentimes, your audience will reject theÌýideas that you initially liked. And that’s what makes theÌýdesign thinking method soÌývaluable forÌýnew product development: itÌýhelps you avoid products that could have been expensive failures without theÌýright feedback.
Stage 5:ÌýTesting
- Type ofÌýthinking: convergent,
quality-oriented. - Time required: minimum ofÌý60Ìýminutes per person, 10+ representatives ofÌýyour target audience.
- Equipment: prototypes, user feedback, aÌýnotebook, aÌýpen.
- Additional tools: aÌývoice recorder, aÌývideo camera. It’s also good toÌýconduct your test inÌýaÌýplace where theÌýproduct will beÌýused inÌýreal life.
Theory
The testing phase isÌýabout gathering customer feedback onÌýyour prototype. You show them something tangible andÌýask, “How about this?” Even ifÌýaÌýuser likes theÌýidea ofÌýtheÌýproduct, they may not consider its prototype theÌýbest.
Practice
IfÌýpossible, recreate theÌýenvironment where consumers will use theÌýproduct. IfÌýit’s aÌýnew café design, you can use 3DÌýmodels, turn onÌýbackground noise that might beÌýheard inÌýaÌýcafé, andÌýbring coffee andÌýcroissants toÌýtheÌýtest. IfÌýit’s aÌýnew kitchen machine, you can rent anÌýapartment forÌýaÌýday andÌýconduct tests there.
Record everything your participants doÌýduring theÌýtest. Next, analyze your participants andÌýidentify patterns: andÌýremember, their behavior can often tell you more than their words.
Your prototypes can offer varying levels ofÌýdetail. soÌýyou’ll have time toÌýconduct several tests. First, show drawings ofÌýyour new product; then its
Example
Let’s say you sell clothes. You create your first prototype forÌýaÌýnew pair ofÌýjeans, andÌýafter introducing itÌýtoÌýyour audience, you discover that aÌýselect segment would like jeans specifically forÌýdisco dancing.
So, your next prototype isÌýaÌýdrawing ofÌýyour jeans with aÌýnew
Now your audience says they would like toÌýsee weaves that wrap around theÌýentire jean. So, you doÌýthat. They ask toÌýmake theÌýweaves onÌýtheÌýback smaller. You doÌýthat too. Now you’ve
They worry about buttons, aÌýzipper, andÌýwhether theÌýweaves would beÌýwiped out during washing. SoÌýyou change theÌýbuttons andÌýtheÌýzipper, andÌýgive them theÌýjeans forÌýaÌýmonth toÌýtest byÌýwashing them every two days. Then you gather their feedback, make tweaks, andÌýrepeat this final stage asÌýneeded until theÌýdesired product isÌýachieved.
Stage 6:ÌýImplementing
AsÌýtheÌýmost crucial step ofÌýdesign thinking, “” isÌýtheÌýkey toÌýsuccessfully launching your new product.
The final stage ofÌýdesign thinking isÌýabout staffing, funding, andÌýmapping out your
Points toÌýconsider:
- Any costs you’ll incur, including staff andÌýmarketing.
- Choosing reliable funding sources.
- The number ofÌýsales required toÌýhit your revenue goals. (How will you create repeat business? Will you introduce new versions ofÌýyour product later?)
- Your
long-term goals. (What will happen with your product inÌýfive years?)
Note: The product design process never ends. You’ll ideate andÌýtest your product again andÌýagain toÌýdeliver theÌýbest possible solution andÌýencourage your customers toÌýkeep returning forÌýmore purchases inÌýtheÌýfuture.
Designing E-commerce Products: What’s Next?
SoÌýwhat have weÌýlearned?
With design thinking, you’ll create andÌýrefine products that solve real problems forÌýyour target audience. And solving problems means more profit, happier customers, andÌýlifelong fans.
Harness your new design thinking skills toÌýstart creating products that sell.
Ìý
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